/*************************************************************************
 *************************************************************************
 	 	 	 	 	 	 	M2SMA : DWPhysicAgent.cpp
 *************************************************************************
 *
 	 Copyright (C) 2011
 	 DW-2011, Steven Costiou, Youenn Corre, France
 *
 **************************************************************************
 **************************************************************************
 *
    This program is free software: you can redistribute it and/or modify
    it under the terms of the GNU General Public License as published by
    the Free Software Foundation, either version 3 of the License, or
    (at your option) any later version.

    This program is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    GNU General Public License for more details.

    You should have received a copy of the GNU General Public License
    along with this program.  If not, see <http://www.gnu.org/licenses/
 *
 **************************************************************************
 **************************************************************************/

#include "DWPhysicAgent.h"

DWPhysicAgent::DWPhysicAgent(Engine* parentEngine) : Agent(parentEngine)
{
	this->addClassName("DWPhysicAgent");
}

DWPhysicAgent::DWPhysicAgent(const DWPhysicAgent& aDWPhysicAgent)
{
	/// Should not implement.
}

DWPhysicAgent::~DWPhysicAgent()
{

}

bool DWPhysicAgent::computeBoundingBoxCollision(SDL_Rect aBox, SDL_Rect anOtherBox)
{

	return false;
}


bool DWPhysicAgent::computePixelPerfectCollision(SDL_Surface aSurface, SDL_Surface anOtherSurface)
{

	return false;
}

bool DWPhysicAgent::performCollisionDetectionAlgorithm(DWGraphicAgent* aDWGraphicAgent, DWGraphicAgent* anOtherDWGraphicAgent)
{

	return false;
}

void DWPhysicAgent::live()
{

}
